心理与行为研究 ›› 2023, Vol. 21 ›› Issue (4): 454-463.DOI: 10.12139/j.1672-0628.2023.04.004
收稿日期:
2022-06-18
出版日期:
2023-07-20
发布日期:
2023-07-20
通讯作者:
张微
基金资助:
Wenxin GUO1, Wei ZHANG1,*(), Yuxi LI2
Received:
2022-06-18
Online:
2023-07-20
Published:
2023-07-20
Contact:
Wei ZHANG
摘要:
动作电子游戏玩家可能存在工作记忆优势,但尚不清楚该优势是否在视觉空间工作记忆和言语工作记忆子系统中都存在,其生理基础也不甚明确。研究采用n-back范式,选取空间和言语材料,利用近红外技术探查动作电子游戏玩家的工作记忆特征。结果发现,玩家组的反应时显著短于非玩家组,效率显著高于非玩家组,且在2-back条件下两组的反应时差异更显著。近红外结果显示,玩家组在通道4的β值在两个子系统中均显著小于非玩家组。在言语工作记忆任务中,玩家组在通道10的β值在两个负荷水平条件下差异不显著,背外侧前额叶可能是玩家应对高负荷条件的优势脑区。结果表明,动作电子游戏玩家的工作记忆优势具有跨系统一致性,具体表现为能更好地应对高负荷条件。
中图分类号:
郭文欣, 张微, 李雨茜. 动作电子游戏玩家工作记忆优势的跨系统一致性:一项近红外研究[J]. 心理与行为研究, 2023, 21(4): 454-463.
Wenxin GUO, Wei ZHANG, Yuxi LI. Cross-System Consistency of Working Memory Advantage in Action Video Game Players: A fNIRS Study[J]. Studies of Psychology and Behavior, 2023, 21(4): 454-463.
反应时(ms) | 正确率 | 效率 | |||||||
非玩家组 | 玩家组 | 非玩家组 | 玩家组 | 非玩家组 | 玩家组 | ||||
空间任务 | 0-back | 536±128 | 474±94 | 0.95±0.06 | 0.96±0.05 | 1.85±0.42 | 2.10±0.45 | ||
2-back | 806±257 | 655±217 | 0.91±0.09 | 0.93±0.05 | 1.25±0.43 | 1.56±0.50 | |||
言语任务 | 0-back | 609±106 | 553±82 | 0.95±0.07 | 0.95±0.05 | 1.60±0.27 | 1.76±0.28 | ||
2-back | 855±257 | 699±186 | 0.90±0.08 | 0.88±0.08 | 1.14±0.33 | 1.34±0.35 |
表1 两组被试不同任务的反应时和正确率(M±SD)
反应时(ms) | 正确率 | 效率 | |||||||
非玩家组 | 玩家组 | 非玩家组 | 玩家组 | 非玩家组 | 玩家组 | ||||
空间任务 | 0-back | 536±128 | 474±94 | 0.95±0.06 | 0.96±0.05 | 1.85±0.42 | 2.10±0.45 | ||
2-back | 806±257 | 655±217 | 0.91±0.09 | 0.93±0.05 | 1.25±0.43 | 1.56±0.50 | |||
言语任务 | 0-back | 609±106 | 553±82 | 0.95±0.07 | 0.95±0.05 | 1.60±0.27 | 1.76±0.28 | ||
2-back | 855±257 | 699±186 | 0.90±0.08 | 0.88±0.08 | 1.14±0.33 | 1.34±0.35 |
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