Studies of Psychology and Behavior ›› 2026, Vol. 24 ›› Issue (4): 491-499.DOI: 10.12139/j.1672-0628.2026.04.008

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The Relationship Between Bullying Victimization and Internet Gaming Disorder Among Adolescents: The Moderating Role of Self-Esteem and Social Support

Xiaofei QIAO1, Wei GAO2, Zilin WANG1, Jingyuan YANG1, Li LEI*,1()   

  1. 1. School of Education, Renmin University of China, Beijing 100872
    2. Shenmu No.2 Middle School, Yulin 719399
  • Received:2025-08-23 Online:2026-07-21 Published:2026-07-20
  • Contact: Li LEI

青少年受欺负与网络游戏障碍的关系:自尊与社会支持的调节作用

乔小飞1, 高伟2, 王紫琳1, 杨靖渊1, 雷雳*,1()   

  1. 1. 中国人民大学教育学院,北京 100872
    2. 神木市第二中学,榆林 719399
  • 通讯作者: 雷雳
  • 基金资助:
    教育部人文社会科学重点研究基地项目资助(23JJD190001)。

Abstract:

To examine whether self-esteem and social support (family and peer support) jointly moderate the association between bullying victimization (traditional and cyber) and internet gaming disorder (IGD) among adolescents, a survey was conducted with 2561 adolescents. The results revealed that: 1) self-esteem alone did not buffer the association between bullying victimization and IGD; 2) when high self-esteem co-occurred with high family or peer support, the association between traditional victimization and IGD was attenuated; 3) high self-esteem buffered the negative effects of cyberbullying victimization only when accompanied by high peer support; 4) when high self-esteem was accompanied by low social support, the association between bullying victimization and IGD was exacerbated.

Key words: traditional victimization, cyberbullying victimization, self-esteem, social support, internet gaming disorder

摘要:

为了探讨自尊和社会支持(家庭与同伴支持)是否共同调节青少年受欺负(传统和网络受欺负)与网络游戏障碍之间的关系,本研究对2561名青少年进行了调查。结果表明:(1)自尊未能单独缓冲受欺负与网络游戏障碍的关联;(2)高自尊与高家庭或同伴支持并存时,可削弱传统受欺负与网络游戏障碍的关联;(3)高自尊仅与高同伴支持才能缓冲网络受欺负的消极影响;(4)高自尊但缺乏社会支持时,受欺负与网络游戏障碍的关联反而增强。

关键词: 传统受欺负, 网络受欺负, 自尊, 社会支持, 网络游戏障碍

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