心理与行为研究 ›› 2016, Vol. 14 ›› Issue (2): 264-269.

• 应用心理学 • 上一篇    下一篇

网络游戏成瘾:竞争、合作体验与沉醉感的影响*

魏华1,2,3,周宗奎2,3,田媛2,3,丁倩2,3,熊婕4   

  1. 1 武汉大学经济管理学院,武汉 430072
    2 青少年网络心理与行为教育部重点实验室,武汉 430079
    3 华中师范大学心理学院,武汉 430079
    4 武汉理工大学心理健康教育中心,武汉 430070
  • 收稿日期:2014-09-03 出版日期:2016-03-20 发布日期:2016-04-12
  • 通讯作者: 周宗奎,E-mail: zhouzk@mail.ccnu.edu.cn。
  • 基金资助:
    国家社科基金重大攻关项目(11&ZD151)、华中师范大学中央高校基本科研业务费重大培育项目(CCNU14Z02004)和青少年网络心理与行为教育部重点实验室开放项目(2014B12)。

Online Game Addiction:The Effects of Competition, Cooperation and Flow Experience

Wei Hua1,2,3, Zhou Zongkui2,3, Tian Yuan2,3, Ding Qian2,3, Xiong Jie4   

  1. 1 School of Economics and Management, Wuhan University, Wuhan 430072;
    2 Key Laboratory of Adolescent Cyberpsychology and Behavior, Ministry of Education, Wuhan 430079;
    3 School of Psychology, Central China Normal University, Wuhan 430079;
    4 Centre of Mental Health Education, Wuhan University of Technology, Wuhan 430083
  • Received:2014-09-03 Online:2016-03-20 Published:2016-04-12

摘要: 以465名男大学生为被试,考察了网络游戏中的竞争、合作、沉醉感和网络游戏成瘾之间的关系。结果发现:(1)网络游戏中的竞争、合作、沉醉感和网络游戏成瘾之间均呈显著正相关。(2)网络游戏中的竞争除了可以直接对网络成瘾产生正向影响,还可以通过沉醉感的中介作用对网络成瘾产生正向影响,沉醉感在竞争与网络成瘾之间起到部分中介作用;网络游戏中的合作对沉醉感没有影响,对网络游戏成瘾有负向的预测作用。

关键词: 竞争, 合作, 沉醉感, 网络游戏成瘾。

Abstract: To explore the relationship between competition, cooperation, flow experience and game addiction in online games, a total of 465 male college students took part in this study. The results of correlation analysis revealed that online game addiction was significantly positively related to competition, cooperation and flow experience in online games. Structural equation modeling analysis showed that competition in online games could not only positively influence online game addiction directly, but also influence it through the mediation effect of flow experience; cooperation in online games did not affect the flow experience, but could negatively forecast online game addiction.

Key words: competition, cooperation, flow experience, online game addiction

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