心理与行为研究 ›› 2018, Vol. 16 ›› Issue (2): 253-260.

• 应用心理学 • 上一篇    下一篇

现实-理想自我差异对青少年游戏成瘾的影响:化身认同和沉浸感的序列中介作用

衡书鹏, 周宗奎, 雷玉菊, 牛更枫   

  1. 青少年网络心理与行为教育部重点实验室; 华中师范大学心理学院暨湖北省人的发展与心理健康重点实验室, 武汉 430079
  • 收稿日期:2017-02-21 出版日期:2018-03-20 发布日期:2018-04-19
  • 通讯作者: 周宗奎,E-mail:zhouzk@mail.ccnu.edu.cn
  • 基金资助:
    国家社科基金重大攻关项目(11 & ZD151);华中师范大学中央高校基本科研业务费重大培育项目(CCNU14Z02004);北京师范大学中国基础教育质量监测协同创新中心自主课题(2016-04-003-BZK01);华中师范大学优博培育计划项目(2017YB082)

The Impact of Actual-Ideal Self-Discrepancies on Adolescents' Game Addiction: The Serial Mediation of Avatar Identification and Flow Experience

HENG Shupeng, ZHOU Zongkui, LEI Yuju, NIU Gengfeng   

  1. Key Laboratory of Adolescent Cyberpsychology and Behavior, Ministry of Education;School of Psychology, Central China Normal University, and Hubei Human Development and Mental Health Key Laboratory, Wuhan 430079, China
  • Received:2017-02-21 Online:2018-03-20 Published:2018-04-19

摘要: 基于自我差异理论,在现实-理想自我差异和游戏化身认同的视角下,采用问卷法对421名初中生进行调查,探讨了现实-理想自我差异(AISD)对青少年游戏成瘾的影响及其作用机制。结果表明:(1)现实-理想自我差异与化身认同、沉浸感和游戏成瘾均呈显著正相关;(2)现实-理想自我差异对化身认同和游戏成瘾均有显著的正向预测作用;(3)现实-理想自我差异不仅可以通过化身认同的单独中介作用,还能通过化身认同和沉浸感的序列中介作用对游戏成瘾产生影响。本研究结果表明,游戏化身在成瘾者的自我概念中有重要作用。这些发现为青少年游戏成瘾的干预和治疗提供了一个新视角,可通过分析成瘾者对游戏化身的认同,了解其现实和理想自我的特征,并改善其对现实自我的接纳和认同,从而预防和控制游戏成瘾。

关键词: 现实-理想自我差异, 化身认同, 沉浸感, 游戏成瘾, 青少年

Abstract: Based on self-discrepancy theory and the previous researches, a survey was conducted on 421 adolescents, and a serial mediation model was constructed to analyze the mediating effects of avatar identification and flow experience in the association between actual-ideal self-discrepancy (AISD) and game addiction. Results showed that:1) AISD was significantly correlated with avatar identification, flow experience and game addiction. 2) AISD could positively predict game addiction and avatar identification directly. 3) AISD could affect game addiction through the mediation of avatar identification as well as the serial mediation of avatar identification and flow experience. This study uncovered the mechanism underlying the relationship between AISD and game addiction. Our results may also provide new treatment approaches aiming at the improvement of self-acceptance and self-identity in order to help addicts to find their own way in the real world.

Key words: actual-ideal self-discrepancy (AISD), avatar identification, flow experience, game addiction, adolescents

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